Варианты зачисления на курс

The course will take you on the journey from the game concept document to sprite atlas, sprite batch, animation, i/o control, physics, gameplay, artificial intelligence and further on to sound, architecture, scene representation, serialization etc.

The focus at lectures is on game pipeline, while at labs the focus is on implementing presented concepts in your own game and its publication on the AppStore.

Самостоятельная запись (študent)
Самостоятельная запись (študent)